
#include <stdio.h>
#include "LaborCore.h"
#include "Renderer\LaborRenderSystem.h"
using namespace Labor;
int main()
{
	GetLaborCore()->loadPlugin( L"LaborD3D10D.dll");
	CLRenderSystem* pRenderSys = GetLaborCore()->getRenderSystemByName(L"D3D10 Renderer");
	if ( pRenderSys )
		pRenderSys->destroy();
	getchar();
	return 0;
}